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Suggestions for The Nethernet (260 Replies)

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avatar image of merci
merci

merci

Destroyer
Level 11
Trustee
Posts: 364


This is the second such list to exist in these forums. Here's the Epic First List if you're a GameLayers, Inc. history major. You all posted 422 times, and a lot of the posts were paragraphs of well thought-out game enhancements. :)

Here is a brief summary of suggestions that have been made before. I'm not promising that we'll get around to these in the short-term, but if you came to this list to suggest any of the below rest assured that we know about these ideas:

1. More information about the game, in all its aspects. Lists of who took your portals, crates, DP cards and where both on the website and through the toolbar.
2. Beefier forum functionality. This includes getting PMails when forum threads that you've subscribed to are updated, as well as threaded posts.
3. More tools, upgrades, and abilities. These suggestions are some of my favorites. We've implemented a lot of the tools, upgrades, and abilities that you've called for, like Puzzle Posts and Exploding Crates. Super awesome, keep these coming.
4. The ability to block other players from PMailing and/or playing with you has been suggested many times. People would rather not see portals from certain players, etc. Understandably so. ;)
5. Categories for Missions. This is a great idea and we know that Missions (and Pathmakers!) need some love.
6. Improvements to the Mission creation process. We hear ya!
7. Changes to balance the gameplay and the interaction between the Classes. As the game designer these are very helpful to me, but can age quickly in the suggestion thread and I may not seem them quickly. Feel free to email me any specific balance issues that you've found, especially if it's something that you think we may be able to fix quickly. I'm merci at gamelayers dot com. :)
8. And finally, the ability to fight over websites in class and faction warfare has been suggested many, many times. I applaud this. :D

Okay! Thank you so much for playing The Nethernet. I look forward very much to hearing your suggestions via this forum, email, and PMail.

Replied about 1 year ago | Permalink

avatar image of calixjumi
calixjumi

calixjumi

Benefactor
Level 8
Posts: 23


yay another tread... great!

i hope to be the first...

heres something that bothers me, i dont know if its lag but theres sometimes that the tubes cloged... whatever, but sometimes i want to close/dismis a portal, mision, x-popup... then it appears to be like loading to close... and it never closes!!! i hate that

well, for the "gameplay" i want to suggest to invent a new mode.

Well, pmog its for passively game right? actually by creating items and make more interaction it became less passively... so for not sacrifice that name, why dont you create like a whole new game... but that wouldnt be cool, so instead of that... a like subgame inherted in the playground called internet.

With subgame i mean, rules and items that can be included in your game or not. Its like having a second login for the nethernet, one its for the common and passively... and other to join into an specific set of more complex rules... while being in the first you cant see or use the items/rules of the second... im i explaining?... its like if you in the real world would like to start participating in aprils fool ...

now, like always... i have to post items, so here its two

Pathmaker - Board
"Places to guide people with your words or others"
A popup that has 2 especifications: caption, url
Caption: Thing to say to others, Post
URL: website to post it
Who see the website see the lightpost with the caption, a second box where its a mini blog where people post:.
-Caption: thing to say
-URL: place to go when clicking that caption
The Board has 3 spaces, and the creator has the right to delete the posts.
Cost: 100Dp
Upgrade: 25Ping
Increases spaces to 5, gain 2Dp for each visit on the Board

Seers- Rowlete Ticket
"Find something random into our minds"
Placed into URLs same as DPcards or Mines. They are mini portals that unlocks into an specific item. Who takes it will recieve a random event from these:
Gift- Gain 10Dp
Explosion-Lose 10Dp or an armor
Fake- Nothing happens
Take- Gain a Ticket
Cost: 10Dp

Vigilante- Scope (Created)
"Stalkers?, no... we're just "
You use them like granades, you select an enemy and you recieve the urls of the last 2 events of that character (it doesnt cover stealth ones).
Cost to Create:20Dp & 20Ping

Bedouin- Gauntlet (Equip, Created)
"Its for your protection, and ours"
Increase probability of Dodge and Dodge&Disarm(by 3), also making them for free while using Gauntlet. Has 5 uses.
Cost to Create: 100Dp & 50Ping

Destroyer- Destructor (Create)
"We love destruction... of all!"
When placing on a URL, the next person who drops an active item (Watchdog, Mines, Crates, Portals) will have it destroyed and recieve 10Dp damage (blockable)
Cost to Create: 30DP & 20Ping

Benefactor- Smile (Skill)
"Oh tankyou very much"
Each time you buy something theres a 5% chance to get reduction of 50%. Automatically pay 10Ping.

Replied about 1 year ago | Permalink

avatar image of riscy
riscy

riscy

Benefactor
Level 20
Posts: 2338


A few quick random ideas :

for pathies : the ability for users to comment on a site in the mission, be it a link problem, or a "Great site" comment
for benes: the option to drop regular or ever crates and add names of certain users who will asplode if they open it, eg JoeBloggs often loots my crates, then I can add him as an option to asplode.
for vigis: on the notices page could there be a second icon to differentiate between "watchdog set" and "watchdog hounded away" - maybe bared teeth :P

Replied about 1 year ago | Permalink

avatar image of Riko
Riko

Riko

Vigilante
Level 20
Posts: 662


Vengeance Watchdogs--for a ping upgrade, they don't just bark, they bite.

Replied about 1 year ago | Permalink

avatar image of starryice
starryice

starryice

Benefactor
Level 18
Posts: 999


Gift of Giving - Benefactors

High level benefactors have the ability to leave more in crates.

Instead of them being locked into the 1000 dp per crate, they would have the ability to leave more. This ability would use pings, but would allow a benefactor the ability to crate more than just the average player. This would also allow them to leave more than just the normal 10 tools.

Frankly, if they are level 10+ they know how to drop a crate or two. Why should they be locked into the same skill usage as every other player who drops a crate?

Plus make it a heck of a lot easier to dish out prizes. *WINK*

Replied about 1 year ago | Permalink

avatar image of starshot
starshot

starshot

Benefactor
Level 7
Posts: 1


I, for one, would like to have a better way to counteract watchdogs. When you're laying down mines and you have fifteen watchdogs in your way, it's rather annoying to have to go through all that DP just to place one down.

Replied about 1 year ago | Permalink

avatar image of starryice
starryice

starryice

Benefactor
Level 18
Posts: 999


Scavenge - Pathmakers

The ability to randomly find tools for high level pathmakers. While searching the internet, Pathmakers might stumble upon (see what I did there?) random tools scattered around the nethernet.

If they visit pages that already have tools placed upon them (watchdogs, crates, mines, lightposts) they might pick up the tool and place them in their inventory.

This would not deactivate the current tools located on the page, but it would be a perk for the pathmakers who are out there, making the paths for us to follow. It makes sense in keeping with their orderly ways, they would pick up stray tools on pages already visited and plop them into their inventory.

This ability would cost pings, and could actively be toggled on or off. This would be a -high- level pathmaker ability as they would have earned it. This would avoid someone dabbling in the pathmaker affiliation to be able to do this, and use the tool for chaos.

Replied about 1 year ago | Permalink

avatar image of t_man
t_man

t_man

Benefactor
Level 20
Steward
Posts: 647


Just thinking...

Implementing the status effects into The Nethernet seems like the fun idea. These effects will be worn out after several minutes or

surfing some specific amount of url.

For example:

1. Amnesia: If you're hit with amnesia, you will not see any event overlays for a short amount of time.

2. Zapped: This's like being poisoned, if you're zapped, you'll lose 2 DP for each top level domain you visited. It'll be gone after a while.

3. Paralysis: When you're paralyzed, you cannot use any tools.

4. Silence: You'll not be able to post on the forum or send PM. Effective against spammers, lol.

5. Socialistic: This one is good, you'll get 50% more pings when interacting with the other players.

Something like this...

Replied about 1 year ago | Permalink

avatar image of aurain
aurain

aurain

Vigilante
Level 18
Posts: 504


This is more of a general idea than a well thought out one, but I almost feel like there should be a special bonus and/or disadvantage for a player depending on what class they pick.

As it stands now, when a player picks a primary association, it simply serves as more of a label than necessarily a "class". Theoretically a player can level up every class and become a super player, able to flexibly play all classes.

However, if there were a particular set of attributes set to each class...like say, maybe 'lantes were the only ones that can access the ping upgrades for their associated tools, or had a special ability for picking 'lante as their class (discounted nicks/dogs?) then there would be a special reason for picking one class for one's primary association.

Of course, this would apply to other classes as well, I'm just using 'lantes as an example before anyone says I'm saying that we should become some sort of super class. ;)

Replied about 1 year ago | Permalink

avatar image of karmakaze
karmakaze

karmakaze

Bedouin
Level 20
Posts: 955


I'd like to see something for the Bedouin like "bodyguard" - allow a bedouin to pick a player and take X number of hits on that player's behalf. So if some poor player is getting bombarded, they can ask for a bedouin to help them out for a bit.

I could see it working mechanically a bit like nicks, though there might be an issue about getting the consent of both parties.

Replied about 1 year ago | Permalink

avatar image of ghastlymcnasty
ghastlymcnasty

ghastlymcnasty

Seer
Level 12
Posts: 239


I'm going to second Karmakaze's post as I think the idea is fantastic. So just pretend I suggested it as well but wrote it ever so slightly differently.

I would also like to see more passive abilities. Maybe ones that are only available if you have chosen a class as your main. This would mean that although everyone can do what they want in regards to levelling for different talents, there would still be a ability that separated you from everyone else.

I think calixjumi's and starryice's suggestions would be good for the respective order classes (bedouin already have vengeance so I haven't included one ). As for Chaos:

Destroyer: Working Knowledge - The ability to not trip up ones own mines. Mines from other players are not affected.

Seer: Source code - Allows the seer to see the basic address of any portal they come across.

Vigilante: Quick Draw When 'naded it gives a low percentage chance to stop it at the expense of a St. Nick

Not suggesting they're perfect... but you get the idea. :)

Replied about 1 year ago | Permalink

avatar image of merci
merci

merci

Destroyer
Level 11
Trustee
Posts: 364


@karmakaze that's a great idea, very Bedouin of you ;)
@ghastlymcnasty those are great ideas too, i love the idea of innate abilities for the classes

:)

w00t!

Replied about 1 year ago | Permalink

avatar image of ghastlymcnasty
ghastlymcnasty

ghastlymcnasty

Seer
Level 12
Posts: 239


My favourtest part was coming up with the names

Replied about 1 year ago | Permalink

avatar image of b-a-b
b-a-b

b-a-b

Destroyer
Level 9
Posts: 133


Something old, but good, Auto-armor! I like my armor, and I want it on all the time. It could pop up a overlay (same style as finding a crate, portal, mission, or hitting or blocking a grenade or mine) saying I'm out of armor with a shoppe button.

Also, what about a Bedouin ability that would block St. Nicks from being attached? I am a Bedouin/destroyer, so I would love that!

I would love to use all of this, plus my bit, but "The Tubes is clogged - try again later!"

Replied about 1 year ago | Permalink

avatar image of tara
tara

tara

Bedouin
Level 20
Posts: 211


I LOVE karmakaze's idea.

Ghastly's class specific abilities are fun, too, although there might have to be a limit imposed on how often you could change your association. If you can switch back and forth at will to see where a portal goes or sneak through your own mine field, it would sort of defeat the purpose.

Auto armor would be pretty awesome; I sometimes get caught out when the tubes get a little cloggy and I don't realize my armor's been busted until I've set off another mine or (more often) 'nade. I'd be okay with a higher ping cost, since I don't see myself needing to use it when I know I'm going to be going through armor. But I'm not sure it fits with the game logic. Armor that puts itself on is almost as out there than armor that shocks the person who laid the mine you've just tripped. I guess a parallel idea would be single click mass mine laying for destroyers; it sort of makes it too easy. Although I'm loving my mental image of the overlay for that one; dozens of mines trooping off together across the intertubes on their cute little mine legs.

Replied about 1 year ago | Permalink

avatar image of nitwit88
nitwit88

nitwit88

Pathmaker
Level 15
Posts: 1142


Guys, we once had it so that you could only buy toolsfrom your top three associations and that your associations were based on your tool use in the past 72 hours. Needless to say, that no longer happens. I wouldn't mind it for top three associations, because I've picked Order and I stay away from Chaos, but it wasn't too great when it was around, so I'd rather not have it back.

I also don't like the idea of Auto-Armor. Give the Destroyers a break. We have Armor, Dodge, Disarm, and Vengeance. It's already hard enough for then to hit us. Let's leave the chance of them hitting us out there (no matter how much I hate getting hit). It's only 10 DP after all.

Some random ideas of my own:
1 A crate (or DP card) that gets auto-looted without you ever knowing you looted it. And then several pages later, the person who got it would have a pleasant surprise when they have more of something than they thought they did.

2 This is less association based and more Order/Chaos based. If you're at or above level 10 in all three classes of one of the factions, you get the ability to make a tool that cleanses a webpage of all items of the opposite faction or one that doubles the amount of items of the same faction (not including your own). Would have to cost a lot though.

Replied about 1 year ago | Permalink

avatar image of karmakaze
karmakaze

karmakaze

Bedouin
Level 20
Posts: 955


The only thing I'd want from auto-armor is to counteract the bug where the toolbar does a much better job of noticing mines than of noticing that I've asked it to put on my next piece of armor.

I think it would be more direct to work on clearing up the clogs that cause armor activation to fail than making a whole new tool, though.

Replied about 1 year ago | Permalink

avatar image of Geb
Geb

Geb

Seer
Level 18
Posts: 1070


Vigilante: Wild Nicks. An upgrade for a Nick that would allow a Nick to be placed on a web page, and the next player to come across the page would get that Nick attached to them.

Seer: Loaded Portals. Like ever crates, but for portals. Load a portal up with either grenades or nicks, and it will attach one to a traveler going through the portal.

Benefactor: Spinning DP Cards. This would be an upgrade. DP Cards spin, like in the animation, but the "Take" button would only be available when the DP Card is fully showing. So you would have to wait for a DP Card to loot it, instead of mindlessly grabbing it. Would cost 10 Pings.

Pathmaker: Sticky Posts. This would be a 100 Ping upgrade for lightposts. They show up on a webpage, without being an actual mission. These could be rated down, just like portals. Basically, the pathmaker leaves commentary, a note, or something on a page.

Replied about 1 year ago | Permalink

avatar image of b-a-b
b-a-b

b-a-b

Destroyer
Level 9
Posts: 133


@karmakaze That's where my auto-armor idea came from. Clogged Tubes!

Replied about 1 year ago | Permalink

avatar image of calixjumi
calixjumi

calixjumi

Benefactor
Level 8
Posts: 23


NetCity
You see the buildings drawn below here right?
It would be cool to add them to your toolbar... (at the bottom in the window, in scale all placed to the left)... but, i dont use twitter, theres people who doesnt know about xkcd... and all of that... so what about a customatizable net city. Its an easy way to put your favorite links in quick access and in a nice shape.

Replied about 1 year ago | Permalink

avatar image of letofski
letofski

letofski

Seer
Level 20
Posts: 681


The ability to have abundant\stealth mines\portals etc count toward badges. This will complete the Nethernet for me.

Replied about 1 year ago | Permalink

avatar image of Geb
Geb

Geb

Seer
Level 18
Posts: 1070


How about an economy? Like prices of tools in the shoppe will fluctuate (only by a few DP). This will encourage trading, and thus a sense of community.

Replied about 1 year ago | Permalink

avatar image of chetyre
chetyre

chetyre

Benefactor
Level 20
Steward
Posts: 1908


Geb, to some extent that already happens--every other week or so it seems like something new goes on sale in the shoppe. A smart user would stock up, and then sell later when there's no discount on anything :P

Replied about 1 year ago | Permalink

avatar image of dav2
dav2

dav2

Shoat
Level 17
Posts: 353


Treading over the thread with trepidation.

Can you put flags up on completed missions of /where the portals were/ so that I can back there later and look at them. Also, could you allow tagging of missions in my queue, so that I could note that 1) a mission via portal appeared during what other mission and so must be related somehow 2) that it somehow relates to (my own tag).

Also, instead of cluttering up my email box, can we subscribe to forums and have the newly-added notices on our pmail acct. http://thenethernet.com/forums/g... or toggle an option to get it on irc via /msg

A date for the portals would be helpful. http://thenethernet.com/forums/g...

Also an /orderly/ way of seeing how many times we have to click on a portal (countdown from 50, right) before it goes away. (I portal-bombed™ Nieman and he eradicated it, must have been in a funny way!)

How about a playing card effect, so that I can see all the portals spread out (in my figurative hand) on a webpage all at once? http://thenethernet.com/forums/g...

Also, I think I used to see the contents of my 'crate' messages in pmail, but didn't today (5/28), so that would be helpful. I use crates like post-it notes, occasionally. Too much programming backround. How about nested crates. Crates containing crates - someone wanted to give away 1000 dp in one fell swoop. They need 10 crates of 100 dp inside of one crate. Doable?

Sylverling gets mad at me for pingspam and wants me to edit my posts rather than post anew so, 5/19:

Can we have the Latest Posts' (http://thenethernet.com/posts/la... links to jump to the page the latest post is on. 2) Can we optionally have nested posts, instead of chronological, so that, the SuperCia story's, for example, posts all go in one spot, collapsible, so people don't have to, for example, (as an option), see that every other post is for, "Are you questioning me?" (as it may appear this morning.)? Can we have the latest posts go on and on for days so that I can find where I left off? For that matter, I will now have to check, Forums doesn't list more than a few of my postings (which are too lengthy?, sylverling?) and it doesn't list what others have been reading so I can catch up.

It would be useful to undo the mission taken, so I can redo the mission as written, without going to last page and clicking back and forth on the tabs.

Replied about 1 year ago | Permalink

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birch262

birch262

Benefactor
Level 20
Steward
Posts: 2404


I really like the notices tab of the pmail inbox. I was thinking that it might be cool that if somebody replies to an event e.g. when somebody says thank you for picking up a dp card that this pmail message branched off the notice in the notice tab.

Replied about 1 year ago | Permalink

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About This Topic:

Suggestions for The Nethernet

Started by merci in Gameplay, about 1 year ago.

Latest reply from KairuByte.



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